AI Insights · Timothy · January 2022
Performance of Top 5 Top Down Games in Europe - Q4 2021
In Q4 2021, the top 5 top-down games on a unified platform in Europe showed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q4 2021, the top 5 top-down games on a unified platform in Europe showed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced fluctuations in weekly downloads, starting at around 607K and peaking at 868K by the end of December. The revenue trend showed a gradual increase, starting at approximately $1.5K in late September and reaching around $2.8K by the last week of December. Active users saw a dip mid-quarter but recovered towards the end, starting at nearly 2M and ending close to 1.98M.
Brawl Stars from Supercell maintained a strong revenue stream, peaking at around $3.7M in early November and December. Weekly downloads fluctuated between 468K and 772K, with a notable increase towards the end of the quarter. Active users remained robust, starting at approximately 26.7M and ending at 27M by the end of December.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a steady increase in weekly downloads, beginning at around 384K and reaching up to 918K by the end of December. Revenue showed a consistent upward trend, peaking at around $41.5K in the last week of December. Active users also grew significantly, starting at around 3.4M and reaching close to 5.9M by the quarter's end.
Among Us! from InnerSloth LLC had a steady performance in weekly downloads, ranging from 445K to 741K. Revenue showed slight fluctuations, peaking at around $12K in late December. Active users were relatively stable, starting at approximately 2.5M and ending at 2.68M by the end of the quarter.
Clash Royale from Supercell showed impressive revenue growth, starting at $1.5M and peaking at around $3.8M in late October. Weekly downloads ranged from 316K to 593K, with a notable peak in late October. Active users saw an upward trend, beginning at approximately 24M and reaching around 35.1M by the end of December.
These insights are based on data from Sensor Tower, where you can find more detailed analytics on the performance of mobile applications.